LeapManager myLeapManagerInstance = (GameObject.Find("LeapManager") as GameObject).GetComponent(typeof(LeapManager)) as LeapManager Scenes, grabbing this instance is as “simple” as: but most require a reference to an instance. It’s just an empty game object with the script attached.Ī few of the class functions are static and can simply be accessed with a call to: To use the LeapManager in your scene, simply drag the LeapManager prefab from the “prefabs” folder in the root into your scene. Providing helper methods for common concepts like “is this hand open?”, or “how many fingers am I holding up?” Providing easy access to common data like pointing fingers and hand/finger locations in Unity screen or world coordinates.
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March 2023
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